Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
KezdőlapLegutóbbi képekRegisztrációBelépésKeresés

 

 Karakter tulajdonságok, statok

Go down 
SzerzőÜzenet
Lilianne

Lilianne


Szint : 40+
Hozzászólások száma : 105
Join date : 2010. Aug. 26.

Karakter tulajdonságok, statok Empty
TémanyitásTárgy: Karakter tulajdonságok, statok   Karakter tulajdonságok, statok I_icon_minitimeCsüt. Dec. 02, 2010 10:53 am

Physical defence:
10 pdef = -1 damage

Magic resistance:
10 more magic resistance than your enemy has magic accuracy = +1% chance to resist (Not capped)

Evasion:
10 more evasion than your enemy has accuracy = +1% chance to evade (capped at 30%)

Parry:
10 more parry than your enemy has accuracy = +1% chance to parry (capped at 40%)

Block:
10 more block than your enemy has accuracy = +1% chance to block (capped at 50%)

Healing boost:
10 healing boost = 1% increase. (capped at 1000 = 100% increase)

Critical hit before 440:
10 crit = 1% increase

Critical hit after 440, but before 600:
20 crit = 1% increase.

Critical hit after 600, but before 1000:
50 crit = 1% increase (1000 has been considered the cap, so max crit rate = 60%).

Stun/abnormal state resist:
10 stun resist/abnormal state = 1% increase

Elemental defence:
10 elemental defence = -1% from damage (1000 = around -90% damage and that's the highest it gets)

Critical resist / Crit Strike:
10 critical resist = -10 from your enemy's crit rate.

Critical defence / Crit Fortitude :
100 critical fortitude = -0,1x from enemy's critical modifier


Magical Boost (Capped at 2600):
Your character's magic boost divided by your characters knowledge/10 = % increase
For example sorcs:
base knowledge = 120, if you want 100% increase you need +1200 magic boost.
cleric's base knowledge is 105, which means they only need +1050 magic boost for +100% increase.

Magical critical hit:
10 = 1% increase (most likely exactly same as physical critical hit)

Attack speed:
The lower you get it, the faster it is. (Capped at 50% of the weapon's attack speed. For example if you have a bow it's 2.4, meaning the max attack speed is 1.2)

Attack:
Basically +1 green attack = +1 damage in PvE (+0.5 in PvP)

Forward Movement gives: (hidden, doesn't show in stats)
+10% Physical Attack
-20% Physical Defense
+10% Magic Boost
-20% Elemental defence

Left/Right Strafe Gives: (hidden, doesn't show in stats)
+300 to Evasion
-70% Physical Attack
-20% Movement Speed

Backward Movement Gives: (hidden, doesn't show in stats)
+500 to Parry
-70%Physical Attack
+500 to Block
-40% Movement Speed

-movement modifiers updated by lamercho's info

Base Knowledges (to calculate your magic boost's damage increase):
Assassin/Ranger/Gladiator/Templar = 90
Chanter/Cleric = 105
Spiritmaster = 115
Sorcerer = 120

Crit modifiers:
Dagger - 2.3x
Sword - 2.2x
Mace - 2.0x
Greatsword - 1.8x
Polearm - 1.8x
Bow - 1.7x
Staff - 1.7x

Enchantment stone table (to gain max success rate):
Green = stone has to be +15 levels higher than the item
Green crafted = +18 levels higher than the item
Blue = +20 levels higher than the item
Blue crafted = +23 levels higher than the item
Gold = +25 levels higher than the item
Gold crafted = +28 levels higher than the item

Armor enchant bonuses:
+HP (based on the piece and type)
Pauldrons/Boots/Gloves = +2 crit resist/pdef
Pants = +3 crit resist/pdef
Shirt = +4 crit resist/pdef

Plate armor enchantment HP bonuses:
Shirt = +8 HP / enchant
Pants = +6 HP / enchant
Boots/Gloves/Pauldrons = +4 HP / enchant
+10 set = overall +260 HP
+15 set = overall +390 HP

Chain armor enchantment HP bonuses:
Shirt = +10 HP / enchant
Pants = +8 HP / enchant
Boots/Gloves/Pauldrons = +6 HP / enchant
+10 set = overall +360 HP
+15 set = overall +540 HP

Leather armor enchantment HP bonuses:
Shirt = +12 HP / enchant
Pants = +10 HP / enchant
Boots/Gloves/Pauldrons = +8 HP / enchant
+10 set = overall +460 HP
+15 set = overall +690 HP

Cloth armor enchantment HP bonuses:
Shirt = +14 HP / enchant
Pants = +12 HP / enchant
Boots/Gloves/Pauldrons = +10 HP / enchant
+10 set = overall +560 HP
+15 set = overall +840 HP

Godstones:
On retail:

* Magic boost affects direct damage godstones by increasing the damage.
* PvP damage reduction from gear/titles decreases the amount of damage you take from the godstone
* Global PvP damage reduction decreases the amount of damage you take from the godstone
* PvP damage increase from gear/titles increases the amount of damage you take from the godstone
* Elemental resist decreases the amount of damage you take from the godstone


On IA magic boost doesn't affect direct damage godstone damage (and to be honest, it's better that it doesn't).


red = not working in IA yet.


// fordítás a napokban //

Vissza az elejére Go down
 
Karakter tulajdonságok, statok
Vissza az elejére 
1 / 1 oldal

Engedélyek ebben a fórumban:Nem válaszolhatsz egy témára ebben a fórumban.
 :: Hasznos leírások, tippek-trükkök-
Ugrás: